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Digital Music Players

Digital Music Players

By Matt Hyclak

How Digital Music Players Work

Digital music players allow the listener to enjoy high-quality sound from a compact device capable of holding anywhere from a few hundred to 15,000 songs. The audio is digitally encoded into files using a variety of techniques. The most commonly used encoding format for these files is defined in the Moving Picture Experts Group’s MPEG-1 layer 3 audio standard (commonly called MP3). There are two major categories of digital music players: flash memory-based players and hard disk players.

The first devices to arrive on the market were based on flash memory. Flash memory is non-volatile, meaning it can retain information without electricity, but is electronically erasable and reprogrammable. (Newton, p. 329) Flash based players offered a relatively small amount of storage, usually between 32 and 128MB. As the price for this memory has decreased, the amount of storage in these devices has increased to 512MB. After being digitally compressed, each song takes about 1MB per minute using the MP3 format, giving the listener from 30 minutes to eight hours of listening time. Because the technology is based on electrically programmable circuits, there are no moving parts.

Additionally, the circuits need very little physical space, allowing the players to be very small. These two factors make the flash players ideal for running, working out or other activities where CDs might skip or otherwise be too bulky. There are flash memory-based players being offered from companies like iRiver, Rio , Creative and Sony.
Figure 1 – Sony Network Walkman MS70D

For some listeners, a few hours of music may not be enough. To satisfy those consumers, manufacturers have been developing devices based on computer hard disks. The hard disk players can store anywhere from 5GB to 60GB of music; more than enough space for individual users to save entire collections, not just a few select songs.

Because of the hard disk in these players, the physical dimensions end up approximating a deck of playing cards. Since there are moving parts, these players are not ideal for physical activity, but the storage space offers other benefits. The devices can be used to store files, hold contact information, and even display pictures. (Pogue, 2004) The most popular hard disk based player is by far the Apple iPod, but competition from Sony, Creative, Rio and even Dell are putting pressure on Apple. (Greene, 2004)
Figure 2 – Apple iPod

The Background and Promotion of Digital Music Players

Music has been around for centuries. Music had to be performed live to be enjoyed until innovations in audio recording and playback began to emerge. In late 1877, Thomas Edison invented the cylinder phonograph, a device capable of recording and reproducing speech and music. (Bellis, 2004) This was the beginning of consumer music. The evolution continued as cylinders gave way to discs in the early 1900’s. Competitors to Edison, such as Victrola and Columbia Records, helped cultivate the home music market. The 1950’s brought reel-to-reel recorders in the home. In 1965, the Stereo-8, or “8-track”, format was developed, marking the first popular portable tape format for music. (Morton, 2004) Also in 1965, Sony and Philips reached an agreement to use a common format for compact cassette tapes and manufacturers began producing the tapes that by 1980 had displaced the 8-track. (Sony, 2004)

Sony began serious development on the concept of making music portable in the late 1970’s. With the standardization of the cassette tape, players began to appear that were smaller and lighter since they no longer required the large reels of previous designs. A portable device was released July 1, 1979 as the Sony Walkman. (Sony, 2004) Because the Walkman was so revolutionary in its size, Sony had a difficult time marketing and promoting the device as a portable music player, but these actions laid the groundwork for portable digital music devices that would follow the Walkman some twenty years later.

The Compact Disc (CD) player was introduced in the United States in 1983. This was the first major consumer digital audio player, bringing high quality audio to the homes of Americans. The Compact Disc’s level of clarity has come to be a benchmark for audio devices, which still advertise “CD quality sound.” Sony once again led the portable market with the DiscMan, the Compact Disc version of the WalkMan. CD-ROM drives were integrated into computers by 1985. (Despain, 2000) Thus, the CD standardized a format for audio information and a minimum level of expected audio quality.

Problems Digital Music Players Solve

The fact that music is digital now presents new opportunities. The Internet has changed the face of music forever. Starting with Napster in 1999, Peer-to-Peer (P2P) sharing programs allowed users to share and trade files, and were largely used to download music. The music industry has been slow to react, however, the realization that the Internet can be used as a new distribution channel is dawning on them. Digital music player manufacturers such as Apple and Sony have websites that allow consumers to download songs from the Internet for a nominal fee, usually about a dollar per song. Once these songs have been downloaded to a computer, a cable is used to connect the player to the computer and the songs can be transferred back and forth. This method of purchasing and listening to songs as individual tracks instead of entire albums changes the way music is viewed.

Currently, an artist records a dozen or so songs that are selected and bundled into an album. The album is duplicated to CDs or (less frequently) cassette tapes, shipped to distributors across the world, and sold in retail stores to the consumer. Now that the possibility exists for distributing these albums over the Internet, this changes the distribution method. Costs can be decreased since there is no physical media to manufacture, ship or stock on store shelves. Even beyond that, the concept of an album no longer holds any meaning – the consumer can select exactly which songs he/she would like to purchase and download. This can change the entire business process of the music industry, shifting the focus away from developing entire albums toward producing singles. This may be good or bad, depending on perspective, but it is certainly a radical change from the way things were done in the past.

How Digital Music Players Interconnect with Other Media

There are two different perspectives of interconnection to consider when examining digital music players. The first is the interface used to move audio files to and from the device. In most cases, a computer is used as an intermediate device connecting the player to the Internet. Several methods can be used to connect the player to the computer including USB and Firewire cables, as well as infrared or Bluetooth wireless connections. The computer is then used to manage the collection of audio files and oversees the transfer of data to and from the device. The second interface to consider is the audio output of the device. In most cases, this will be a simple headphone jack since many of these devices are portable. Because the music is stored in a digital format, however, the inclusion of a digital output jack would appeal to users connecting the device to high-end stereo equipment.

Regulatory, Economic and Social Factors

The major issue facing the recording industry is now that songs are incredibly easy to transfer, piracy and illegal sharing of files is trivial. This has led to lawsuits against companies that manufacture P2P sharing applications, as well as individual users. Fortunately, there are solutions to the problem.

MP3 is the most common digital audio file format, however the standard does not allow for any sort of verification that the device is permitted to play the file. This has led to innovations that allow for Digital Rights Management (DRM) information to be encoded into the file. These enhanced formats include Microsoft’s Windows Media Audio (WMA), Apple’s Advanced Audio Coding (AAC) and Sony’s ATRAC. These formats are not compatible, which prevents files from one download site from being played on a competing device. (Garrity, 2004) In order for this market to remain viable, the record industry is going to have to decide upon a standard for Digital Rights Management so that consumers are not locked into one particular player or service.

The Apple iPod has been wildly popular, but Apple isn’t the only company cashing in on the iPod’s success. Third parties creating iPod accessories are doing extremely well, and companies such as HP are branding the iPod with their logo and installing an iTunes icon on the desktop of every new HP computer, in hopes of boosting their sales. BMW has integrated a docking station into its 7-series cars, citing that “BMW drivers often consider the time spent in the car as the best in their day-likewise iPod owners report that the time spent listening to their music is a highlight”. (Bulik, 2004)

Not only are digital music players a new technology, they are becoming a way of life. Because of strong branding, owning one of these portable players makes one part of a social club. As prices drop, more players will be sold. Hopefully, the recording industry can come to an agreement with manufacturers and distributors to maintain Digital Rights Management in a manner that allows users to listen to songs on any device they choose; from any “store” they choose. Care must be taken, however, to ensure the consumer’s rights are not infringed upon such that they can’t listen to music that they’ve purchased because of restrictions encoded into the songs. Apple has done a good job of this by allowing users to “register” up to 5 computers to play songs encoded in their AAC format. This type of solution will allow users to listen to songs at home and at work, but still help the record industry maintain their copyrighted material.

Successful and unsuccessful applications of the technology
There has been significant effort expended into dethroning the Apple iPod as the most popular Digital Music player, but nothing has yielded significant results. Apple has placed its product well in the eyes of the public, billing it not only as a music player, but allowing file storage and accessories galore to be used in conjunction with the player to provide a new concept in portable device technology.

The capacity of the iPod in 2003 was 10GB for the cost of $399. At the beginning of 2004, the same $399 would purchase 20GB of storage. If this trend continues, the amounts of data that can be stored in a $399 device will double every year. Apple announced a 60GB version in late 2004 that fits closely into the size trend.

Currently, 20,000 books can be stored in an iPod, but in 10 years that could be 20 million. (Brooks, 2004) Third party companies have produced over 1,000 accessories for the iPod, from flash card readers to FM transmitters to voice recorders, as well as carrying cases and decorative covers. (Bulik, 2004) The iPod will allow users to load a calendar in the standard iCal format onto the iPod to be displayed in an easy to use interface. Contacts can be imported in vCard format, used by Apple’s Address Book, Microsoft Outlook, and dozens of other software packages.

The new iPod Photo, released in late October 2004, can display photos on its color screen. Using the included adapter cable, the images can be displayed on a television or monitor and set to music also stored on the device. These revolutionary ideas have given the iPod its 92% market share in the high-capacity player market. (Pogue, 2004)

A trend in ever-larger storage can be seen in the music players of today. A device the size of a deck of cards can hold as much data as many laptops and even desktop computers. As more features are added to these devices, the amount of storage needed will continue to grow. Technology is continuing to make devices smaller and cheaper, so this should not be difficult for the manufacturers to achieve.

The other main area of concentration for these devices is battery life. Hard-disk based devices can last between 10 and 15 hours, usually using some sort of rechargeable battery. The smaller flash-based devices can last even longer on much smaller batteries. The AMP 128, for example, can run for over 17 hours on a single AAA battery. (Mainelli, 2004) As the popularity of the devices grows, people will want to listen longer, so expect a push for extended battery life.

Conclusion

Digital audio players, regardless of size, shape or file format, are changing the face of commercial music. Looking around on the street, one will notice dozens of pedestrians listening to a portable music device. Digital audio players are beyond a technical phenomenon, they have become a social phenomenon. As the industry settles in with the idea of a new method of distribution, new processes for selecting music to produce, and new ways to reach consumers, these personal audio devices will continue to evolve and will be with us for years to come.

Bibliography

Bellis, Mary. 2004. The Inventions of Thomas Edison. [online]. Cited November 10, 2004. Available from World Wide Web: (http://inventors.about.com/library/inventors/bledison.htm)

Brooks, Rodney. “The Other Exponentials.” Technology Review (November 2004): 33.

Bulik, Beth Snyder. “The iPod Economy.” Advertising Age Vol 75, Issue 42 (October 18, 2004): 1-2.

Despain, Jeremy and Pohlmann, Ken. 2000. History of the CD [online]. Cited November 10, 2004. Available from World Wide Web: (http://www.oneoffcd.com/info/historycd.cfm)

Garrity, Brian. “iTunes Turns One Amid The Tumult.” Billboard Volume 116 Issue 18 (May 1, 2004): 1-3.

Greene, Jay. “Assault on the iPod.” BusinessWeek (November 8, 2004): 142-143.

Levy, Steven. “The Pods Just Keep On Coming.” Newsweek (November 8, 2004): 15.

Mainelli, Tom. “New Players Challenge iPod.” PCWorld (November 2004): 60-61.

Maney, Kevin. “Apple’s control-freak tendencies could crush iPod.” USA Today (August 4, 2004): 7b.

Morton, David. 2004. A Chronology of Magnetic Recording [online]. Cited November 10, 2004. Available from World Wide Web: (http://www.acmi.net.au/AIC/MAGN%5FREC%5FCHRON.html)

MP3 Mac. 2004. The history of MP3 and how did it all begin?[online]. Cited November 10, 2004. Available from the World Wide Web: (http://www.mp3-mac.com/Pages/History_of_MP3.html)

Newton, Harry. Newton’s Telecom Dictionary. San Francisco: CMP Books, 2003.

Pogue, David. “The iPod’s New Trick: Photo Show.” The New York Times (October 28, 2004).

Sony Corporation. 2004. Sony History [online]. Cited November 10, 2004. Available from World Wide Web: (http://www.sony.net/Fun/SH/)

 
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This page was last updated on December 9, 2004